PUBLIKĀCIJAS

Large scale augmented reality for collaborative environments

Cirulis, A. (2020). Large Scale Augmented Reality for Collaborative Environments. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies. HCII 2020. Lecture Notes in Computer Science (12188). https://doi.org/10.1007/978-3-030-49282-3_23

A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer

Gintere, I. (2020). A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer. Proceedings of the 12th International Conference on Computer Supported Education – Volume 1: CSEDU. https://doi.org/10.5220/0008920603110318

Signal and video processing: Developing the noise music trend in digital edugaming

Gintere, I. (2020). Signal and video processing: Developing the noise music trend in digital edugaming. International Journal of Circuits, Systems and Signal Processing. https://doi.org/10.46300/9106.2020.14.145

Art Space: An Experimental Digital Art Game

Gintere, I. (2020). Art Space: An Experimental Digital Art Game. SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference5, 649-660. https://doi.org/10.17770/sie2020vol5.4817

The Inclusion of Research and Knowledge Transfer in Art Games

Gintere, I. (2020). The Inclusion of Research and Knowledge Transfer in Art Games. New Challenges in Economic and Business Development – Economic Inequality and Well-Being. https://www.webofscience.com/wos/woscc/full-record/WOS:000632360900014

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Vidzemes Augstskola, Cēsu iela 4, Tērbatas iela 10, Valmiera, LV-4201, Latvija

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