PROJECTS

EcoMind: Development of Serious Art Games and the Ecology of Mind in the 21st Century

Project Description

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Information updated on 3rd April, 2025

 

Keywords: serious art games, digitization of culture, ecosystems, WebXR, VR

 

Implementation period: 01.04.2025-31.03.2028

 

Budget

184 140,00 EUR, including:

European Regional Development Fund’s support (85%) 156 519,00 eur

State funding (10%) 18 414,00 eur

Funding of Vidzeme University of Applied Sciences (5%) 9207,00 eur

 

Partners

Vidzeme University of Applied Sciences

Lead researcher Ieva Gintere

Scientific assistant Alvis Misjuns

VR laboratory

École Supérieure d’Art et de Design d’Orléans, France

RISEBA University of Applied Sciences

 

Summary

The project is designed in the intersection of information and communication technology and digitization of culture. It intends to develop digital gaming and expand the scope of human resources as well as digitize and promote ideas of ecology embodied in contemporary culture, particularly regarding mental health ecology in terms of peace of mind, self-awareness and related psychological states.

The general aims are 1) to expand the versatility of the researcher’s professional profile through an ability to work in digital art projects from a technical perspective, 2) to support the project’s target group, future creative engineers, especially by focusing on WebXR technology, 3) the creation of an innovative art game EcoMind. The central activities are related to refining the researcher’s digital skills in a cooperation with Orléans School of Art and Design (France) and RISEBA University of Applied Sciences, as well as work on technological solutions for the digital art game’s demo version at the applicant’s institution, Vidzeme University of Applied Sciences. The anticipated results are the creation of three research articles, including at least one Q1-Q2 open access article and two Scopus/Web of Science level articles, and a prototype of EcoMind serious art game with the technological participation of the post-doctoral researcher and the target group of students, future creative engineers.

Project Details

Implementation period: 01.04.2025-31.03.2028

Project No.: 1.1.1.9/LZP/1/24/009

Budget: 184 140,00 EUR

Funded by:

  • European Regional Development Fund
  • Latvian Council of Science

Partners:

  • Lead researcher, PhD Ieva Gintere
  • Vidzeme University of Applied Sciences
  • VR laboratory
  • École Supérieure d’Art et de Design d’Orléans, France
  • RISEBA University of Applied Sciences

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Vidzeme University of Applied Sciences

Cēsu street 4, Tērbatas street 10, Valmiera, LV-4201, Latvija

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