PROJECTS

CineGame Ukraine

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A contemporary Ukrainian research-based digital art game for developing narrative skills and cinema literacy

In collaboration with Kharkiv State Academy of Culture

The MSCA4Ukraine research program

Part of the European Commission’s Marie Skłodowska-Curie Actions

Project No. 1233058

Implementation time: 01/04/2023-31/03/2025

Budget: 146 659,20 EUR

TEAM

Yuliia Kovalenko
Researcher
Vidzeme University of Applied Sciences
Associate professor
Kharkiv State Academy of Culture

Kristaps Biters
Producer and technical director

Matīss Stepiņš
Digital artist

Daņiils Goba
Programmer

Ieva Gintere
Scientific consultant
Lead researcher
Vidzeme University of Applied Sciences

The team is working on an educational virtual environment CineGame Ukraine to represent modern Ukrainian cinema, as well as, in cooperation with the Kharkiv State Academy of Culture, to support cinematography students in the process of creating cinema narrative and studying contemporary aesthetics.
The project envisages further development of modern cultural heritage and research on serious art games carried out at ViA since 2018.

Results

The CineGame prototype: https://cinegame.va.lv/

Q2 article: Gintere, I., Kovalenko, Y., Misjuns, A., Peters, J. (2025). The Weirdness – Openness Paradigm in Contemporary Aesthetics. Cogent Arts & Humanities (Q2). Taylor & Francis, doi: 10.1080/23311983.2025.2469438, available at: http://dx.doi.org/10.1080/23311983.2025.2469438

Article in the proceedings: Kovalenko, Y., Gintere, I., Misjuns, A. (2025). Using Serious Art Games to promote the Circulation of Ideas Embodied in Contemporary Aesthetics. Proceedings of the 17th International Conference of Computer Supported Education (CSEDU2025). Institute for Systems and Technologies of Information, Control and Communication, Prague, SciTePress library, available here.

Presentations at international scientific conferences

Kovalenko, Y., Gintere, I., Misjuns, A. (2025). Using Serious Art Games to promote the Circulation of Ideas Embodied in Contemporary Aesthetics. 17th International Conference of Computer Supported Education (CSEDU). Porto, 1st-3rd April 2025.

Kovalenko, Y. (2025). CineGame Ukraine: Integrating Gamification in Filmmaking Education through Interactive Storytelling. Innovations in Publishing, Printing and Multimedia Technologies. 18th International scientific-practical conference. Kaunas Kolegija, Lithuania, 10th April, 2025.

Kovalenko, Y. (2024). Immersive Narratives: Blending Cinematic Storytelling with Serious Gaming and Interactive Filmmaking. International Scientific Conference of Vidzeme University of Applied Sciences “Society. Technologies. Solutions”, April 12th, 2024.

Kovalenko, Y. (2024). Updating and preservation of audiovisual collections in the digital space of Ukraine. The 9th Baltic Sea Region Film History Conference. Latvian Academy of Culture, Riga, June 6th-8th, 2024 “Exploring the Past and Future of Audiovisual Media in the Baltic Sea Region: Archives, Digital Platforms, Researchers and Spectators”.

Seminars and networking events

On October 22nd 2024, the results have been presented at the Ted4Lat Doctorate school of Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement, Paris, https://ted4lat.workshop.inrae.fr/program

Kauno Kolegija Higher Education Institution International Days (Lithuania, 14-16 May 2024)

Staff training/teaching visit to the University of Donja Gorica (Montenegro, 22-26 April 2024), approved by MSCA as Erasmus+ funding

International Week “Connecting Europe!” (St. Pölten University of Applied Sciences, Austria, 25-28 November 2024)

Staff Training Week “Local and Global Education” (University of Akureyri, Iceland, 6-10 May 2024)

European Research & Innovation Days 2024 (Brussels, 20-21 March 2024)

2024 Philipp Schwartz and Inspireurope Stakeholder Forum (Berlin, 18-19 April 2024)

Steminist - Women in Science Week, organized by MSCA, February 2024

Professional development: language and cultural education

Latvian Language Course (B1 level) at the Educational Center “BUTS” in Valmiera (4 October – 29 November 2024)

English for Tourism and Latvian Language & Culture courses at Vidzeme University of Applied Sciences

Communication in the local journal e-liesma: https://eliesma.lv/izaicinajumi-uzved-kalna

Patriots and Nationalists: Cognition, Attitudes, and Their Impact on the Development of Democratic Civil Society (Patriotism)

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In this interdisciplinary project, we will study the determining factors of nationalism and patriotism as forms of national attachments and their influence on the formation of a democratic civil society. By studying in detail the expression of patriotism and nationalism in cognition and attitudes, as well as the relation of these forms of national attachment to the individual\'s political beliefs and behavior, it is possible to understand how to build and strengthen national identity in a way that strengthens a democratic civil society. In the project, we will develop a patriotism/nationalism orientation scale and test its psychometric properties, we will conduct a series of experiments to test the relationship between patriotism and nationalism with cognition. With the help of qualitative methods we will find out how patriotism/nationalism orientations are represented in the content of citizenship education and how they are related to the political views and behaviour of young people. We will disseminate the results at scientific conferences and publish scientific articles at political science and psychology conferences. We will inform policymakers, teachers, NGOs about the results, thus demonstrating the importance of social sciences in strengthening national security and state defence.

Implementation period: 01.01.2023. - 31.12.2025.

Project No. LZP-2022/1-0456

Funding/ programme: Fundamental and Applied Research Programme

HESPI role: Project implementer

Cooperation partners: N/A

Project funding: 299916.00 EUR

Project scientific manager (e-mail): Ieva Bērziņa (This email address is being protected from spambots. You need JavaScript enabled to view it.)

Involved staff: HESPI research staff Vineta Silkāne, Anna Broka, guest researcher Ivars Austers, master's students - guest research assistants Liene Zīvere, Kristīne Jaunzeme

Twinning in Environmental Data and Dynamical Systems Modelling for Latvia (Ted4Lat)

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APPLICATION TO THE EXCHANGE RESEARCH PROGRAMME

FOR PHD STUDENTS AND POSTDOCTORAL RESEARCHERS

EMPLOYED AT THE VIDZEME UNIVERSITY OF APPLIED SCIENCES

Application is prolonged until December 31st, 2024

PhD students or candidates: to qualify for this research exchange program, the candidate must have a Master degree in physics, computer science and engineering, environmental engineering or other relevant fields by the start date of the position.

Post-docs or junior researchers with PhD: to qualify for this research exchange program, the candidate must have PhD or equivalent in physics, computer science and engineering, environmental engineering or other relevant discipline by the start date of the position, or awarded no more than seven years (according to European standards) prior to the application deadline.

This is an internal competition at the Vidzeme University of Applied Sciences.

The exchange research program requires documented expertise in software like MATLAB, PYTHON and  sound verbal and written communication skills in English.

Salary or grant will be provided according to university policy and agreement with junior researcher based on achieved results (accepted publications).

Research topics

Goal of the grant

APPLICATION PROCEDURE

Applicants should send an email to This email address is being protected from spambots. You need JavaScript enabled to view it. and This email address is being protected from spambots. You need JavaScript enabled to view it. including:

  • CV (European format)
  • Context of the research within the Latvian University (topic, team, project, supervisor etc.)
  • Short description of the research plan
  • Motivation for application (a few lines)

Please specify “TED4LAT research scheme application” as the title of your application email.

Interviews of applicants shall take place in the period of one month after submission of the application. The interview will start with a presentation from the candidate about their research topic, the context and their motivation. Final decision will be communicated after one month.

Relevant research articles

See the call in the Ted4Lat homepage

General information

TED4LAT is a Coordination and Support Action (CSA) proposal targeting the overarching objective of the call HORIZON-WIDERA-2021-ACCESS-03-01: Twinning to reach high international standards in research and innovation in Latvia (widening country). Project No. 101079206

Project objectives: 

- Encourage institutional reforms and transformation processes of the R&I system at national and regional level in Latvia in line with ERA principles

- Mobilise national investments in R&I capacity in widening countries

- Increase participation and success rates of Latvian actors in research and innovation projects in other parts of Horizon Europe programme

- Promote the creation of new innovation ecosystems and scale up existing ones by a set of measures, which include, among other, place based and international collaboration between academia and business in widening countries

- Implement a detailed programme of research Staff-Exchange, Short-Visits, Workshops and PhD schools to foster brain circulation, including inter-sectoral mobility for researchers and innovators and turn it into brain gain for widening countries

- Develop a common strategic research agenda in the multidisciplinary area of Data Science and Dynamical System Modelling

Work packages

WP1 - Project management

WP2 - Networking and communication

WP3 - Training and up-skilling

WP4 - Common research agenda and shared laboratory set-up

WP5 - Dissemination and exploitation

Implementation period: 01.10.2022-30.09.2025

Partners

Riga Technical University, Liepāja University, Baltic Open Solution Centre (Latvia)
Politecnico di Torino (ITALY)
INSTITUT NATIONAL DE RECHERCHE POUR L'AGRICULTURE, L'ALIMENTATION ET L'ENVIRONNEMENT (FRANCE)

Scientific leader of the team from Vidzeme University of Applied Sciences: Ph.D. Oskars Java

Researchers: Sarma Cakula, Mairita Zaķe, Andris Lapāns, Ivars Majors, Andris Fjodorovs

PhD students: Krišjānis Zaķis, Roberts Volkovičs, Viesturs Bambāns

Administrative coordinator: Ieva Gintere, This email address is being protected from spambots. You need JavaScript enabled to view it.

More about the project: https://www.ted4lat.eu/

ImGame

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Co-funded by Latvian Ministry of Culture

 

ImGame is an innovative digital environment that interweaves the fields of serious gaming and immersive aesthetics. It will serve as a dissemination tool to interactively demonstrate the research results concerning the phenomenon of immersiveness in contemporary art. Globally, there are almost no playful and educational media that would teach the history of contemporary art, inform about its antecedents, its conceptual background, and the network of related ideas. ImGame invites the user to dive into the immersive stylistics used in new media art and other types of modern culture. It will help build a new and currently underrepresented category of serious games that explains the rich intertextual context of digital artefacts today. The objective of the project is to develop a new genre of gaming in the crosscut of serious and art games that documents the cultural capital of contemporary aesthetics, especially focusing on the young artists’ work in the three partner states – Latvia, Hungary, and Greece. As well as, the objective is to transfer knowledge about contemporary artistic thought to the public not just to the connoisseurs of art. The project will develop new technological knowledge (node-based shader creation workflow for A-Frame) and thus offer the possibility to create multi-platform interactive experiences without the need to have programming skills. The main expected result is an increased knowledge transfer between the sector of artistic research and serious gaming. The planned activities are research into the phenomenon of immersiveness, the creation of the prototype and its dissemination. There are eight persons working in the project including artists, researchers, and managers. The project continues to develop the prototype of game designed through a post-doctoral project of Vidzeme University of Applied Sciences. Next to the prototype of ImGame, a scientific article will be published to represent the results of the project.

 

Team

Lead partner: Vidzeme University of Applied Sciences, Latvia

Head of the team: lead researcher, PhD Ieva Gintere (HESPI)

Lead artist: mag.art. Alvis Misjuns (HESPI, Latvian Academy of Art)

Associate partners:
Pro Progressione, Hungary

Researcher: PhD Ágnes Bakk, Moholy-Nagy University of Art and Design (MOME)

Assistant of the digital artist: Kristóf Szabó

Municipality of Tripolis, Greece

Researcher: PhD Emmanouel Rovithis, Ionian University

Sound artist: Vasilis Georgakopoulos

 

Project results

Q1 article (Open access e-journal): Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame Project: a Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning, W. H. Tan, ed., vol. 14(1), available here.

Kovalenko, Y., Gintere, I., Misjuns, A. (2025). Using Serious Art Games to promote the Circulation of Ideas Embodied in Contemporary Aesthetics. Proceedings of the 17th International Conference of Computer Supported Education (CSEDU2025). Institute for Systems and Technologies of Information, Control and Communication, Prague, SciTePress library. In synergy with the project “CineGame Ukraine: a contemporary Ukrainian research-based digital art game for developing narrative skills and cinema literacy” No. 1233058 in collaboration with Kharkiv State Academy of Culture in the program MSCA4Ukraine as a part of the European Commission’s Marie Skłodowska-Curie Actions

 

Reports in international scientific conferences and seminars

1. Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education (CSEDU), May 2nd-4th, 2024, Angers (France).

2. Gintere, I. (2024). Projects of Serious Art Gaming: New Concepts and Trends. International Scientific Conference «Society. Technologies. Solutions» (STS), Vidzeme University of Applied Sciences, Valmiera, April 12th, 2024.

3. Gintere, I. (2023). Insights of the ImGame project in the European Science Night at the Vidzeme University of Applied Sciences, Valmiera, September 29th, 2022.

4. Gintere, I., Misjuns, A. (2022). The ImGame project: Refinements to the Theory of Immersive Aesthetics and Innovation in Serious Art Gaming, UNLOCK conference November 28th-29th, 2022. Extended abstracts in the UNLOCK proceedings.

ImGame prototype in progress: https://imgame.va.lv/

 

Models of Assessment in the Digital Learning Environment (MADLE)

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Updated on July 12, 2023

The project proposal’s scientific objective is to develop research-based formative and summative assessment models that help to ensure a credible and objective assessment of the learning process in the digital environment. Developed models will demonstrate the interrelations between different assessment methods and techniques in the learning process. The digital learning environment is understood as the use of different technologies in the learning process to varying degrees - support of some technological solutions as well as fully technology-based learning. This applies to different forms of learning: classroom learning, e-learning, as well as blended learning.

Planned results: a systematized and research-based set of static models. Assessment models will help teachers to ensure the learning process in different forms of education: formal education at schools and higher educational institutions as well as adult education, further education - it can all be linked to the concept of lifelong learning.

Project duration: 01.05.2020. – 30.04.2023. 

Project number: 1.1.1.2/VIAA/3/19/561

Project manager: dr.paed. Anžela Jurāne-Brēmane

Scientific consultant: dr.paed. Sarma Cakula

The planned activities: studies of literature and practice, international mobility, development of the models, approbation and perfection, preparation and publishing of publications, presentation of study results in conferences and seminars, informing society about research results.

Within the project guidelines have been elaborated that can be downloaded here: Digital Assessment Guidelines (Summary in English on pp. 24-28)

Research papers

Jurāne-Brēmane, A. (2023). Digital Assessment in Technology-Enriched Education: Thematic Review. Education Sciences, 13(5), https://doi.org/10.3390/educsci13050522 

Jurāne-Brēmane, A. (2022). Changes of assessment in remote learning: Educators' perceptions and findings. International Journal of Learning and Change, 14(4), 469-484. https://doi.org/10.1504/IJLC.2022.124485

Jurāne-Brēmane, A. (2021). The Digital Transformation of Assessment: Challenges and Opportunities. Human, Technologies and Quality of Education. Proceedings of Scientific Papers, 352-363. https://doi.org/10.22364/htqe.2021.25

Jurāne-Brēmane, A. (2024). Developing Pedagogical Principles for Digital Assessment. Education Sciences, 14(10), 1067. https://doi.org/10.3390/educsci14101067

Accomplished activities

  1. Participation in the virtual conference “IV2020 – 24th International Conference Information Visualisation”, networking activity.
  2. Business trip to Ventspils, discussions and interviews in five educational institutions.
  3. Business trip to Jūrmala and Babīte, discussion and an interview.
  4. Research discussion "Assessing Learning in Technological Environment", Vidzeme University of Applied Sciences.
  5. Participation with the report “Digital Transformation of Assessment: Challenges and opportunities” in the 79th International Scientific Conference of the University of Latvia section Digital Transformation of Education Work, 5th February, 2021.
  6. Participation in the European Science Night event on April 30th, 2021.
  7. Participation with the report "Insight into technology-based assessment practices: With and without crisis" at the 15th International Scientific Conference of the Rezekne Academy of Technologies "Society. Integration. Education" (28.05.2021).
  8. English learning at BELS Learning Centre in Gozo, Malta (mobility from 19.09.2021. to 03.10.2021.)
  9. Business trip to Riga Stradiņš' University: to study innovative digital assessment practices – Skills monitoring system and lecturers' practice in study courses (14.10.2021.).
  10. Report in the general meeting of HESPI about the progress of the Postdoctoral research project "Models of Assessment in the Digital Learning Environment (MADLE)" (07.12.2021.).
  11. Business trip to Riga State Gymnasium No. 3 and BA School of Business and Finance to study innovative digital assessment practices (04.01.2022.).
  12. Participation with the report "Development of the Models for Assessment in Digital Environment" in the 80th International Scientific Conference of the University of Latvia section Digital Transformation of Education Work, 10th February, 2022.
  13. Participation in "Training for funding | EU Projects’ Design and Management" (18.-19.02.2022.)
  14. Seminar for lecturers of RTU Faculty of Computer Science and Information Technology "Formative Assessment: with and without Technologies", discussion about assessment models (25.02.2022.).
  15. Mobility and networking trip to the University of East Anglia with the aim to discuss the models and participate in the Assessment Module (30.01.2022.-01.03.2022.)
  16. Participation with the report "Developing the Models and Pedagogical Principles for Digital assessment" in the 64th International Scientific Conference of the University of Daugavpils section of Educational Sciences, 22th April, 2022.
  17. Seminar for lecturers of BA School of Business and Finance "Models for Assessment in Digital Environment" (23.03.2022.).
  18. Seminar for lecturers of Rīga Stradiņš' University "Models for Assessment in Digital Environment" (13.05.2022.)
  19. Seminar for lecturers of RTU Faculty of Engineereconomic and Management "Models of Assessment in digital Environment" (18.05.2022.).
  20. Mobility to the University of Helsinki, discussing models of assessment (22.05.2022. - 11.06.2022.). 
  21. Participation in EDEN2022 Annual Conference “Shaping the digital transformation of the education ecosystem in Europe” in Tallinn University (19.06.2022. - 22.06.2022.).
  22. Seminar for lecturers of Vidzeme University of Applied Sciences "Exam in Digital Assessment with Discussion" (26.08.2022.).
  23. Mobility to the University of Tallinn, exploring experience regarding learning analytics, discussing about big data in education, and about digital feedback and assessment  (11.09. 2022. - 17.09.2022.).
  24. Seminar for students and lecturers of University of Daugavpils "Digital Assessment / Models of Assessment in the Digital Learning Environment" (24.10.2022.).
  25. Seminars for lecturers of Ventspils University of Applied Sciences and school representatives "Digital Assessment / Models of Assessment in the Digital Learning Environment" (28. and 29.11.2022.).
  26. Seminars for students and lecturers of University of Liepaja "Digital Assessment / Models of Assessment in the Digital Learning Environment" (5. and 6.12.2022.).
  27. Mobility to the Tampere Universities community, exploring experience regarding learning analytics, as well as participating in TAMK conference “Knowledge, skills and competences on stage” with report about digital assessment and developed models of assessment (23.01.2023. - 03.02.2023.). 
  28. Participation in seminar of the project DITEPRACT (Digital and Hybrid Teaching and Learning) about digital learning methods in Riga Stradiņš' University (22.02.2023.).
  29. Networking event - Research Living Labs for E3UDRES2 collaboration network for the development of futher project ideas in Polytechnic Institute of Setubal, Portugal (5.03.2023.-10.03.2023.).
  30. Participation in conference "Smart Solutions for Inclusive Higher Education" in University of Liepaja (28. un 29.03.2023.).
  31. Dissemination seminar for Valmiera district school teachers "Digital assessment: pedagogy and technology" (04.04.2023.).
  32. Dissemination seminar "Digital assessment: pedagogy and technology" for students of joint doctoral study programm "Education Science" in University of Latvia, Faculty of Education, Psychology and Art (04.04.2023.).
  33. Participation with poster in "VAKEN International Symposium" in Vidzeme University of Applied Sciences (13.04.2023.).
  34. A lesson for students in grades 8-12 at Alojas Ausekļa Secondary School on the European Union and the opportunities it provides, including projects within the "Back to School 2023" initiative (19.04.2023.).
  35. Dissemination seminar at the Ministry of Education and Science, with the participation of representatives of the Higher Education Quality Agency (20.04.2023).

Evaluation of the project's final report available here: expert evaluation.

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